Copper Trader is an open-ended RPG/IMSIM set on Gūr, an ancient isle shrouded in mist with dense forests, snowy mountains and swampy marshes. Explore a fractured kingdom, strange religions, deep dungeons and rich lore...
Mine ore & forge weapons, bake bread and ship it across the isle... Copper Trader is centred around you doing things to advance, with each milestone you reach in a profession granting you new abilities. A Level 25 Fisherman can cast a line at objects & people to drag them towards him, which might also be useful for a level 15 Thief who needs to steal an ancient amulet from across a guarded room...
This game is a 10+ year long project. It'll keep evolving, changing and growing - and that's pretty cool. Check out the dev updates below for the latest:
Many factions want their slice of Gūr. Side with the earth worshiping Ithir to uncover their strange ways, ally with the Omhlean to reveal the secrets of a 4,500 year old power hungry religion or become indoctrinated into the Order of Gol, a vicious cult that seeks to restore Gūr back to its prehistoric state.
Factions, settlements & races all have their opinion of you. The people you side with or kill, the professions you pursue... these things all influence your disposition to members of certain factions, potentially unlocking exciting new things, or barring you from ever accessing them!
You level up by doing things — the more you do, the higher your proficiency. Each Advancement opens up a new opportunity for play, and levelling multiple professions means you can utilise your skills as a baker & fisherman to enhance... combat and thievery!
Gra, Biil, Tre and Han are the four seasons. They change what grows, what sells and who buys.
Copper Trader focuses not on world building, interaction & moment-to-moment gameplay. Any object in the world can be touched, thrown and moved, books can be read and torches extinguished. The clanking of steel boots on a dungeon floor, the sound of paper as you read by firelight... I'm paying close attention to all of these things!
NPCs go to work to mill flour, royal envoys traverse the land to deliver messages and armies march! Horses can also collapse from exhaustion and delay a message to a king, which starts a war... this was totally intentional. Gūr lives whether you act or not.
"Won't all of these systems interacting cause huge issues sometimes?" Well, yes — but mostly the bugs are quite fun and awesome so I just let it slide. The game's free, man!
All of these features are subject to change. The world of Gūr has morphed, shrunk and grown a huge amount in the past two months. What started as a historically accurate trading RPG in the bronze age middle east, has become... this! I can't say what it will be 10+ years from now.
All of the 3D assets, textures, animations, lore, writing, world design, world building, quest design, music and sound effects have been entirely, 100% painstakingly created by my untalented self. Any assets used as placeholder will be clearly marked under the little 'Attributions' box on every Dev-Update, the plan is to have every asset made by myself!